Re: [PATCH] drm/i915: fix wait_for_pending_flips vs gpu hang deadlock

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On Sun, Sep 08, 2013 at 01:30:17PM +0200, Daniel Vetter wrote:
> My g33 here seems to be shockingly good at hitting them all. This time
> around kms_flip/flip-vs-panning-vs-hang blows up:
> 
> intel_crtc_wait_for_pending_flips correctly checks for gpu hangs and
> if a gpu hang is pending aborts the wait for outstanding flips so that
> the setcrtc call will succeed and release the crtc mutex. And the gpu
> hang handler needs that lock in intel_display_handle_reset to be able
> to complete outstanding flips.
> 
> The problem is that we can race in two ways:
> - Waiters on the dev_priv->pending_flip_queue aren't woken up after
>   we've the reset as pending, but before we actually start the reset
>   work. This means that the waiter doesn't notice the pending reset
>   and hence will keep on hogging the locks.
> 
>   Like with dev->struct_mutex and the ring->irq_queue wait queues we
>   there need to wake up everyone that potentially holds a lock which
>   the reset handler needs.
> 
> - intel_display_handle_reset was called _after_ we've already
>   signalled the completion of the reset work. Which means a waiter
>   could sneak in, grab the lock and never release it (since the
>   pageflips won't ever get released).
> 
>   Similar to resetting the gem state all the reset work must complete
>   before we update the reset counter. Contrary to the gem reset we
>   don't need to have a second explicit wake up call since that will
>   have happened already when completing the pageflips. We also don't
>   have any issues that the completion happens while the reset state is
>   still pending - wait_for_pending_flips is only there to ensure we
>   display the right frame. After a gpu hang&reset events such
>   guarantees are out the window anyway. This is in contrast to the gem
>   code where too-early wake-up would result in unnecessary restarting
>   of ioctls.

I would favour the redundant wake_up() in order to move the common
pre/post wake_ups to a common function: i915_error_wake_up() ?

> 
> Also, since we've gotten these various deadlocks and ordering
> constraints wrong so often throw copious amounts of comments at the
> code.
> 
> This deadlock regression has been introduced in the commit which added
> the pageflip reset logic to the gpu hang work:
> 
> commit 96a02917a0131e52efefde49c2784c0421d6c439
> Author: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> Date:   Mon Feb 18 19:08:49 2013 +0200
> 
>     drm/i915: Finish page flips and update primary planes after a GPU reset
> 
> Cc: stable@xxxxxxxxxxxxxxx
> Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
> ---
>  drivers/gpu/drm/i915/i915_irq.c | 20 ++++++++++++++++++--
>  1 file changed, 18 insertions(+), 2 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index 83cce0c..4fc54cb 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -1506,8 +1506,16 @@ static void i915_error_work_func(struct work_struct *work)
>  		kobject_uevent_env(&dev->primary->kdev.kobj, KOBJ_CHANGE,
>  				   reset_event);
>  
> +		/*
> +		 * All state reset _must_ have completed before we update the
_must_ be completed

Make it active, make it a command!

> +		 * reset counter, for otherwise waiters might miss the reset
> +		 * pending state and not properly drop locks, resuling in

resulting

> +		 * deadlocks with the reset work.
> +		 */
>  		ret = i915_reset(dev);
>  
> +		intel_display_handle_reset(dev);
> +
>  		if (ret == 0) {
>  			/*
>  			 * After all the gem state is reset, increment the reset
> @@ -1531,7 +1539,11 @@ static void i915_error_work_func(struct work_struct *work)
>  		for_each_ring(ring, dev_priv, i)
>  			wake_up_all(&ring->irq_queue);
>  
> -		intel_display_handle_reset(dev);
> +		/*
> +		 * intel_display_handle_reset already wakes up all waiters on
> +		 * the dev_priv->pending_flip_queue by (eventually) calling down
> +		 * into do_finish_flip. So no need to wake them up again.
> +		 */

I'm favouring dropping this comment, since calling wake_up() after the
flips have already completed should be a no-op.

i915_error_wake_up();

>  
>  		wake_up_all(&dev_priv->gpu_error.reset_queue);
>  	}
> @@ -1654,10 +1666,14 @@ void i915_handle_error(struct drm_device *dev, bool wedged)
>  
>  		/*
>  		 * Wakeup waiting processes so that the reset work item
Care to change this to explicitly reference i915_error_work_func()
instead of "reset work item".

  Wakeup processes waiting for completion events from the GPU so that
  the the reset work item, i915_error_work_func(), doesn't deadlock
  trying to grab the various locks being they hold. By bumping the reset
  counter first, the woken processes will see a reset in progress and
  back off, releasing their locks and then wait for the reset
  completion. We must do this for _all_ GPU waiters that might hold
  locks that i915_error_work_func() and the reset code needs to acquire.


works for me.

> -		 * doesn't deadlock trying to grab various locks.
> +		 * doesn't deadlock trying to grab various locks. We must do
> +		 * this for _all_ gpu waiters that might hold locks that the
> +		 * reset work needs to acquire.
>  		 */
>  		for_each_ring(ring, dev_priv, i)
>  			wake_up_all(&ring->irq_queue);
> +
> +		wake_up_all(&dev_priv->pending_flip_queue);

i915_error_wake_up();

or i915_error_wake_up_mutexes()? (Though this is slightly misleading,
but it is the intent.) Not 100% convinced that making using a common
function is right semantically...
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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