On Wed, Jun 12, 2013 at 3:06 PM, Jesse Barnes <jbarnes at virtuousgeek.org> wrote: > On Wed, 12 Jun 2013 00:48:25 +0100 > Chris Wilson <chris at chris-wilson.co.uk> wrote: > >> On Tue, Jun 11, 2013 at 04:01:21PM -0700, St?phane Marchesin wrote: >> > >> > On Tue, Jun 11, 2013 at 3:57 PM, Chris Wilson <chris at chris-wilson.co.uk> wrote: >> > > On Tue, Jun 11, 2013 at 03:49:27PM -0700, St?phane Marchesin wrote: >> > >> During suspend all fences are reset, including their pin_count which >> > >> is reset to 0. However a framebuffer can be bound across >> > >> suspend/resume, which means that when the buffer is unbound after >> > >> resume, the pin count for the buffer will be negative. Since the >> > >> fence pin count is now negative when available and zero when in use, >> > >> the buffer's fence will get recycled when the fence is in use which >> > >> is the opposite of what we want. The visible effect is that since the >> > >> fence is recycled the tiling mode goes away while the buffer is being >> > >> displayed and we get lines/screens of garbage. >> > >> >> > >> To fix this, we repin the fences for all bound fbs on resume, which >> > >> ensures the pin count is right. >> > > >> > > Yikes. So why do we not just keep the fences alive during suspend (not >> > > touching their pin_count), and then just iterate over the list of fences >> > > rewriting the register as required upon resume? That would seem less >> > > error prone than trying to reconstruct the lost pin_count. >> > >> > I suspect they'd need to be saved/restored at the hw level as well, >> > which AFAICS isn't happening today... >> >> Ugh, I introduced this bug 30 months ago - saved by the VT switch on >> resume. But we can restore the fences from dev_priv->fence_regs... >> Actually we have a very similar problem after a GPU reset where we >> should restore fences for pinned objects (i.e. the scanout). The patch >> to fix both looks fairly straightforward. > > To be clear, this only affects gen3 right? For gen4+ we don't need the > fences for scanout since we have a bit in the plane control... Yup I've only ever seen the issue on gen3. Anyway, what should we do about this? Should I make another patch where I save/restore the fence regs instead? St?phane > > Or are we failing to fault on a previously mapped scanout too? If so, > we'd need to cover more than just scanout here. > > -- > Jesse Barnes, Intel Open Source Technology Center