From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Async flips are only capable of changing PLANE_SURF, hence we they can't easily be used with planar formats. Older platforms could require updating AUX_DIST as well, which is not possible. We'd have to make sure AUX_DIST doesn't change before allowing the async flip through. If we could get async flips with CCS then that might be interesting, but since the hw doesn't allow async flips with CCS I don't see much point in allowing this for planar formats either. No one renders their game content in YUV anyway. icl+ could in theory do this I suppose since each color plane has its own PLANE_SURF register, but I don't know if there is some magic to guarantee that both the Y and UV plane would async flip synchronously if you will. Ie. beyond just a clean tear we'd potentially get some kind of weird tear with some random mix of luma and chroma from the old and new frames. So let's just say no to async flips when scanning out planar formats. Cc: Karthik B S <karthik.b.s@xxxxxxxxx> Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/display/intel_display.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/drivers/gpu/drm/i915/display/intel_display.c b/drivers/gpu/drm/i915/display/intel_display.c index ce5d6633029a..8bb87e839f4a 100644 --- a/drivers/gpu/drm/i915/display/intel_display.c +++ b/drivers/gpu/drm/i915/display/intel_display.c @@ -8884,6 +8884,12 @@ static int intel_atomic_check_async(struct intel_atomic_state *state) return -EINVAL; } + if (new_plane_state->hw.fb->format->num_planes > 1) { + drm_dbg_kms(&i915->drm, + "Planar formats not supported with async flips\n"); + return -EINVAL; + } + if (old_plane_state->view.color_plane[0].stride != new_plane_state->view.color_plane[0].stride) { drm_dbg_kms(&i915->drm, "Stride cannot be changed in async flip\n"); -- 2.32.0