On Tue, Apr 16, 2013 at 01:47:22PM +0300, ville.syrjala at linux.intel.com wrote: > From: Ville Syrj?l? <ville.syrjala at linux.intel.com> > > Properly clip the source when the destination gets clipped > by the pipe dimensions. > > Sadly the video sprite hardware is rather limited so it can't do proper > sub-pixel postitioning. Resort to truncating the source coordinates to > (macro)pixel boundary. > > The scaling checks are done using the relaxed drm_region functions. > That means that the src/dst regions are reduced in size in order to keep > the scaling factor within the limits. > > Also do some additional checking against various hardware limits. > > v2: Truncate src coords instead of rounding to avoid increasing src > viewport size, and adapt to changes in drm_calc_{h,v}scale(). > v3: Adapt to drm_region->drm_rect rename. Fix misaligned crtc_w for > packed YUV formats when scaling isn't supported. > > Signed-off-by: Ville Syrj?l? <ville.syrjala at linux.intel.com> Skipping to the end, use of drm_rect looks good. The one ugly that stood out is: > /* > * If the sprite is completely covering the primary plane, > * we can disable the primary and save power. > */ > - if ((crtc_x == 0) && (crtc_y == 0) && > + if (visible && > + (crtc_x == 0) && (crtc_y == 0) && > (crtc_w == primary_w) && (crtc_h == primary_h)) > disable_primary = true; which would be disable_primary = drm_rect_equals(&dst, &clip); BUG_ON(disable_primary && !visible); with a little bit of massaging of crtc/dst. -Chris -- Chris Wilson, Intel Open Source Technology Centre