We don't need this until we start using the wait event commands. v2: move to i915_irq.c (Jesse) drop unneeded sprite flip done enables (Ville) v3: drop the DPFLIPSTAT enables altogether (Ville) Signed-off-by: Jesse Barnes <jbarnes at virtuousgeek.org> --- drivers/gpu/drm/i915/intel_pm.c | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c index fabe013..556e861 100644 --- a/drivers/gpu/drm/i915/intel_pm.c +++ b/drivers/gpu/drm/i915/intel_pm.c @@ -4112,19 +4112,6 @@ static void valleyview_init_clock_gating(struct drm_device *dev) _MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE)); /* - * On ValleyView, the GUnit needs to signal the GT - * when flip and other events complete. So enable - * all the GUnit->GT interrupts here - */ - I915_WRITE(VLV_DPFLIPSTAT, PIPEB_LINE_COMPARE_INT_EN | - PIPEB_HLINE_INT_EN | PIPEB_VBLANK_INT_EN | - SPRITED_FLIPDONE_INT_EN | SPRITEC_FLIPDONE_INT_EN | - PLANEB_FLIPDONE_INT_EN | PIPEA_LINE_COMPARE_INT_EN | - PIPEA_HLINE_INT_EN | PIPEA_VBLANK_INT_EN | - SPRITEB_FLIPDONE_INT_EN | SPRITEA_FLIPDONE_INT_EN | - PLANEA_FLIPDONE_INT_EN); - - /* * WaDisableVLVClockGating_VBIIssue * Disable clock gating on th GCFG unit to prevent a delay * in the reporting of vblank events. -- 1.7.10.4