On Fri, Mar 29, 2013 at 03:13:35AM -0700, St?phane Marchesin wrote: > On Fri, Mar 29, 2013 at 2:07 AM, Chris Wilson <chris at chris-wilson.co.uk> wrote: > > On Fri, Mar 29, 2013 at 01:54:37PM +0800, Daniel Kurtz wrote: > >> According to the opengl glx_sync_control spec, the Unadjusted System Time > >> (or UST) is a 64-bit monotonically increasing counter that is available > >> throughout the system: > >> http://www.opengl.org/registry/specs/OML/glx_sync_control.txt > >> > >> Therefore, sending 0, even in this corner case, is out of spec. > >> Instead, just return FALSE indicating that the operation could not be > >> completed. > > > > The problem is that ends up sending BadDrawable back to the client, > > which ends up killing many clients and a compositor or two due to the > > unexpected error. > > > > Would you prefer querying pipe 0 in this case for the UST? > > For us it comes down to the fact that we'd like something monotonous. > So yes querying pipe 0 could work if it's enabled. But I wonder what > do you do when you have no enabled pipe though? Return the last UST? That's a problem as we would need a running pipe, which is not guaranteed. I wonder if CLOCK_MONOTONIC would suffice? -Chris -- Chris Wilson, Intel Open Source Technology Centre