From: Ville Syrj?l? <ville.syrjala at linux.intel.com> When disabling a sprite, wait for the sprite to stop fetching data from memory before unpinning the fb. Signed-off-by: Ville Syrj?l? <ville.syrjala at linux.intel.com> --- drivers/gpu/drm/i915/intel_sprite.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c index 414d325..27df5b8 100644 --- a/drivers/gpu/drm/i915/intel_sprite.c +++ b/drivers/gpu/drm/i915/intel_sprite.c @@ -582,6 +582,8 @@ intel_disable_plane(struct drm_plane *plane) if (!intel_plane->obj) goto out; + intel_wait_for_vblank(dev, intel_plane->pipe); + mutex_lock(&dev->struct_mutex); intel_unpin_fb_obj(intel_plane->obj); intel_plane->obj = NULL; -- 1.8.1.5