[PATCH 0/3] drm/i915: More page flip vs. reset improvements

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Here are some more flip vs. reset handling fixes.

I think this series fixes all the usual hangs in the flip vs. reset handling.
It even sends out the page flip events to user space.

I can now run a GL game, stop the rings, wait for the reset to kick in, and
then go on playing as if nothing happened.

i-g-t test will follow ASAP.


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