On Wed, Dec 19, 2012 at 07:48:50PM +0200, Ville Syrj?l? wrote: > On Wed, Dec 19, 2012 at 12:14:22PM +0000, Chris Wilson wrote: > > This fixes an original bug in the sprite code that miscomputed the > > source offset into a linear YUV packed framebuffer, that was magnified > > into an oops with > > > > commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6 > > Author: Damien Lespiau <damien.lespiau at intel.com> > > Date: Fri Oct 26 18:20:12 2012 +0100 > > > > drm/i915: adjust sprite base address > > > > Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk> > > Cc: Daniel Vetter <daniel.vetter at ffwll.com> > > Cc: Damien Lespiau <damien.lespiau at intel.com> > > Cc: Ville Syrj?l? <ville.syrjala at linux.intel.com> > > Reviewed-by: Ville Syrj?l? <ville.syrjala at linux.intel.com> Picked up for -fixes, thanks for the patch. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch