On 10/03/2020 22:26, Chris Wilson wrote:
Quoting Francisco Jerez (2020-03-10 21:41:55)
diff --git a/drivers/gpu/drm/i915/gt/intel_lrc.c b/drivers/gpu/drm/i915/gt/intel_lrc.c
index b9b3f78f1324..a5d7a80b826d 100644
--- a/drivers/gpu/drm/i915/gt/intel_lrc.c
+++ b/drivers/gpu/drm/i915/gt/intel_lrc.c
@@ -1577,6 +1577,11 @@ static void execlists_submit_ports(struct intel_engine_cs *engine)
/* we need to manually load the submit queue */
if (execlists->ctrl_reg)
writel(EL_CTRL_LOAD, execlists->ctrl_reg);
+
+ if (execlists_num_ports(execlists) > 1 &&
pending[1] is always defined, the minimum submission is one slot, with
pending[1] as the sentinel NULL.
+ execlists->pending[1] &&
+ !atomic_xchg(&execlists->overload, 1))
+ intel_gt_pm_active_begin(&engine->i915->gt);
engine->gt
}
static bool ctx_single_port_submission(const struct intel_context *ce)
@@ -2213,6 +2218,12 @@ cancel_port_requests(struct intel_engine_execlists * const execlists)
clear_ports(execlists->inflight, ARRAY_SIZE(execlists->inflight));
WRITE_ONCE(execlists->active, execlists->inflight);
+
+ if (atomic_xchg(&execlists->overload, 0)) {
+ struct intel_engine_cs *engine =
+ container_of(execlists, typeof(*engine), execlists);
+ intel_gt_pm_active_end(&engine->i915->gt);
+ }
}
static inline void
@@ -2386,6 +2397,9 @@ static void process_csb(struct intel_engine_cs *engine)
/* port0 completed, advanced to port1 */
trace_ports(execlists, "completed", execlists->active);
+ if (atomic_xchg(&execlists->overload, 0))
+ intel_gt_pm_active_end(&engine->i915->gt);
So this looses track if we preempt a dual-ELSP submission with a
single-ELSP submission (and never go back to dual).
If you move this to the end of the loop and check
if (!execlists->active[1] && atomic_xchg(&execlists->overload, 0))
intel_gt_pm_active_end(engine->gt);
so that it covers both preemption/promotion and completion.
However, that will fluctuate quite rapidly. (And runs the risk of
exceeding the sentinel.)
An alternative approach would be to couple along
schedule_in/schedule_out
atomic_set(overload, -1);
__execlists_schedule_in:
if (!atomic_fetch_inc(overload)
intel_gt_pm_active_begin(engine->gt);
__execlists_schedule_out:
if (!atomic_dec_return(overload)
intel_gt_pm_active_end(engine->gt);
which would mean we are overloaded as soon as we try to submit an
overlapping ELSP.
Putting it this low-level into submission code also would not work well
with GuC.
How about we try to keep some accounting one level higher, as the i915
scheduler is passing requests on to the backend for execution?
Or number of runnable contexts, if the distinction between contexts and
requests is better for this purpose.
Problematic bit in going one level higher though is that the exit point
is less precisely coupled to the actual state. Or maybe with aggressive
engine retire we have nowadays it wouldn't be a problem.
Regards,
Tvrtko
The metric feels very multiple client (game + display server, or
saturated transcode) centric. In the endless kernel world, we expect
100% engine utilisation from a single context, and never a dual-ELSP
submission. They are also likely to want to avoid being throttled to
converse TDP for the CPU.
Should we also reduce the overload for the number of clients who are
waiting for interrupts from the GPU, so that their wakeup latency is not
impacted?
-Chris
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