Frederic Plourde <frederic.plourde at collabora.co.uk> writes: > From: Tomeu Vizoso <tomeu.vizoso at collabora.com> > > When i915 driver decides to fallback to software, the texture's Map > gets replaced by its Buffer attribute, which is NULL because the > texture hasn't been allocated by swrast yet. > > The attached patch makes sure that the image buffer for the texture > gets allocated Huh? If you just allocate some hunk of memory and use that, then the software rendering won't actually show up mixed with your hardware rendering. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 197 bytes Desc: not available URL: <http://lists.freedesktop.org/archives/intel-gfx/attachments/20121031/76fcffbe/attachment.pgp>