On Fri, 26 Oct 2012 10:42:54 -0700, Jesse Barnes <jbarnes at virtuousgeek.org> wrote: > On Fri, 26 Oct 2012 18:30:50 +0100 > Damien Lespiau <damien.lespiau at gmail.com> wrote: > > > From: Damien Lespiau <damien.lespiau at intel.com> > > > > Signed-off-by: Damien Lespiau <damien.lespiau at intel.com> > > --- > > drivers/gpu/drm/i915/intel_sprite.c | 5 +++++ > > 1 file changed, 5 insertions(+) > > > > diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c > > index 3434b6e..aa8d09b 100644 > > --- a/drivers/gpu/drm/i915/intel_sprite.c > > +++ b/drivers/gpu/drm/i915/intel_sprite.c > > @@ -465,6 +465,11 @@ intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc, > > if (intel_plane->pipe != intel_crtc->pipe) > > return -EINVAL; > > > > + /* Sprite planes can be linear or x-tiled surfaces */ > > + if (!(obj->tiling_mode == I915_TILING_NONE || > > + obj->tiling_mode == I915_TILING_X)) > > + return -EINVAL; > > + > > /* > > * Clamp the width & height into the visible area. Note we don't > > * try to scale the source if part of the visible region is offscreen. > > Do we not catch this when we make the fb? If not we may want to do > this there... We do. However, we don't catch userspace changing the tiling on an existing fb (unless actually pinned)... The extra level of defense is certainly welcome, and provides documentation at all levels on the known capabilities of the hw. (The only downside is that we have more guards to fixup if those ever change, but unlikely ;) The only bikeshed is that elsewhere we use switch (obj->tiling_mode) { case I915_TILING_NONE: case I915_TILING_X: break; default: return -EINVAL; } Reviewed-by: Chris Wilson <chris at chris-wilson.co.uk> -Chris -- Chris Wilson, Intel Open Source Technology Centre