Dear All, In intel 3D driver, It seems there are two vertex buffers? one is "struct intel_buffer_object" (VBO), which catches all vertex building and drawing commands, such as glVertex3f; Another is "struct prim" in "struct intel_context", into which functions like intel_draw_triangle accumulate vertex. So why exist two vertex buffers? What's the difference ? Thanks, Jacky -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/intel-gfx/attachments/20121016/2213574b/attachment.html>