On Thu, 11 Oct 2012 14:30:29 +1000, Dave Airlie <airlied at gmail.com> wrote: > From: Dave Airlie <airlied at redhat.com> > > While playing with MPX and sw cursor I noticed page flips won't > end up misrendering some bits, so the sw cursor was replacing the > bits on the wrong pixmap. > > Fix the damage handling to be correct and append damage before swapping > the pointers and process damage after. > > This fixes misrendering with MPX cursors under a fullscreen compositor, > that pageflips. Wow, what magic is this? The created region is the same and front->drawable left unmodified by the exchange. The exchange only manipulates the devPrivates and has not other side effects. The only uncertain quantity there is the intel_glamor_exchange_buffers()... So the change is that we append the same damage to the same drawable earlier, yet still process that damage at the same time, with no apparent side-effects between the two operations. I'm just not understanding why this has any effect. -Chris -- Chris Wilson, Intel Open Source Technology Centre