On Thu, May 24, 2012 at 11:31:32AM -0700, Jesse Barnes wrote: > On Thu, 24 May 2012 21:08:58 +0300 > ville.syrjala at linux.intel.com wrote: > > > From: Ville Syrj?l? <ville.syrjala at linux.intel.com> > > > > Take fb->offset[0] into account when calculating the linear and tile x/y > > offsets. > > > > For non-tiled surfaces fb->offset[0] is simply added to the linear > > byte offset. > > > > For tiled surfaces treat fb->offsets[0] as a byte offset into the > > linearized view of the surface. So we end up converting fb->offsets[0] > > into additional x and y offsets. > > Do you have code using a non-zero offsets[0]? At least for current > code that would indicate some kind of problem... though hopefully we'll > be adding planar support back again sometime soon. I did have some test app that used offsets[] at some point, but tbh I didn't excercise these changes with it. I have a sort of semi working skeleton of a test app which I just modify for various use cases as need arises. I really should try to clean it up a bit and generalize it so that it wouldn't need constant code changes to test different scenarios. -- Ville Syrj?l? Intel OTC