Forcewake isn't implemented on the simulator, and doing the dance is problematic. I haven't really root-caused it, but something in the chain detects the polling of the ack register, and the system grinds to a halt. Signed-off-by: Ben Widawsky <ben at bwidawsk.net> --- drivers/gpu/drm/i915/i915_drv.h | 2 ++ drivers/gpu/drm/i915/intel_pm.c | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h index da1d33d..7a66f0a 100644 --- a/drivers/gpu/drm/i915/i915_drv.h +++ b/drivers/gpu/drm/i915/i915_drv.h @@ -846,6 +846,8 @@ typedef struct drm_i915_private { struct work_struct parity_error_work; bool hw_contexts_disabled; uint32_t hw_context_size; + + bool is_simulator; } drm_i915_private_t; /* Iterate over initialised rings */ diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c index 18c14d7..c436ea6 100644 --- a/drivers/gpu/drm/i915/intel_pm.c +++ b/drivers/gpu/drm/i915/intel_pm.c @@ -4118,6 +4118,8 @@ static void vlv_force_wake_put(struct drm_i915_private *dev_priv) POSTING_READ(FORCEWAKE_VLV); } +static void null_wake(struct drm_i915_private *dev_priv) { } + void intel_gt_init(struct drm_device *dev) { struct drm_i915_private *dev_priv = dev->dev_private; @@ -4127,6 +4129,9 @@ void intel_gt_init(struct drm_device *dev) if (IS_VALLEYVIEW(dev)) { dev_priv->gt.force_wake_get = vlv_force_wake_get; dev_priv->gt.force_wake_put = vlv_force_wake_put; + } else if (dev_priv->is_simulator) { + dev_priv->gt.force_wake_get = null_wake; + dev_priv->gt.force_wake_put = null_wake; } else if (INTEL_INFO(dev)->gen >= 6) { dev_priv->gt.force_wake_get = __gen6_gt_force_wake_get; dev_priv->gt.force_wake_put = __gen6_gt_force_wake_put; -- 1.7.11.2