Previous code only selected two side in pure fixed-function setups. This version also activates it when needed with shaders programs. Signed-off-by: Olivier Galibert <galibert at pobox.com> --- src/mesa/drivers/dri/i965/brw_sf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index 23a874a..791210f 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -192,7 +192,7 @@ brw_upload_sf_prog(struct brw_context *brw) /* _NEW_LIGHT */ key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); - key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide); + key.do_twoside_color = ctx->VertexProgram._TwoSideEnabled; /* _NEW_POLYGON */ if (key.do_twoside_color) { -- 1.7.10.280.gaa39