On Mon, Jul 09, 2012 at 09:39:38AM -0700, Eric Anholt wrote: > Chris Wilson <chris at chris-wilson.co.uk> writes: > > > It never quite worked despite the numerous workarounds, yet I still see > > people trying to use this hardware and filing bug reports. As we no > > longer even try to implement the workarounds, since 6a233c78878 > > (drm/i915/ringbuffer: kill snb blt workaround), simply disable the ring. > > > > v2: Add a message to inform the user about the limited capabilities of > > their pre-production hardware. > > Where by "performance will be degraded" we mean "GL won't work". :) > > Still, better than just trying to blindly continue on. > > Reviewed-by: Eric Anholt <eric at anholt.net> Queued for -next, thanks for the patch. -Daniel -- Daniel Vetter Mail: daniel at ffwll.ch Mobile: +41 (0)79 365 57 48