On Tue, Jul 03, 2012 at 02:16:42PM -0700, St?phane Marchesin wrote: > The up and down thresholds are very asymetric, so it is possible > to have a case where a spike of rendering increases the GPU clock to > the max (because the up threshold is low) and then a simple blinking > cursor is enough to keep the clock at the maximum speed forever > (because the down threshold is high). > > Lowering the down threshold allows the GPU clock to go back down even > when there is a blinking cursor on the screen. > > Signed-off-by: St?phane Marchesin <marcheu at chromium.org> I've just merged Eugeni's hsw rc6 patches - those contain newly tuning variables. Can you maybe try out whether these would have the same effect? I'd prefer to simple enable these, presuming that the hw guys we've got them from did some decent tuning ... -Daniel -- Daniel Vetter Mail: daniel at ffwll.ch Mobile: +41 (0)79 365 57 48