We only call unset_wedged on the global reset path (since it's a global operation), so if we are terminally wedged and wish to reset, take the full device reset path rather than the quicker individual engine resets. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/i915_irq.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c index e31093ce871c..10f28a2ee2e6 100644 --- a/drivers/gpu/drm/i915/i915_irq.c +++ b/drivers/gpu/drm/i915/i915_irq.c @@ -3309,7 +3309,8 @@ void i915_handle_error(struct drm_i915_private *dev_priv, * Try engine reset when available. We fall back to full reset if * single reset fails. */ - if (intel_has_reset_engine(dev_priv)) { + if (intel_has_reset_engine(dev_priv) && + !i915_terminally_wedged(&dev_priv->gpu_error)) { for_each_engine_masked(engine, dev_priv, engine_mask, tmp) { BUILD_BUG_ON(I915_RESET_MODESET >= I915_RESET_ENGINE); if (test_and_set_bit(I915_RESET_ENGINE + engine->id, -- 2.19.0.rc1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx