[PATCH] drm/i915: Use pixel size for computing linear offsets into a sprite

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On Wed, Dec 19, 2012 at 12:14:22PM +0000, Chris Wilson wrote:
> This fixes an original bug in the sprite code that miscomputed the
> source offset into a linear YUV packed framebuffer, that was magnified
> into an oops with
> 
> commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6
> Author: Damien Lespiau <damien.lespiau at intel.com>
> Date:   Fri Oct 26 18:20:12 2012 +0100
> 
>     drm/i915: adjust sprite base address
> 
> Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
> Cc: Daniel Vetter <daniel.vetter at ffwll.com>
> Cc: Damien Lespiau <damien.lespiau at intel.com>
> Cc: Ville Syrj?l? <ville.syrjala at linux.intel.com>

Reviewed-by: Ville Syrj?l? <ville.syrjala at linux.intel.com>

-- 
Ville Syrj?l?
Intel OTC


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