On Wed, Dec 19, 2012 at 12:14:22PM +0000, Chris Wilson wrote: > This fixes an original bug in the sprite code that miscomputed the > source offset into a linear YUV packed framebuffer, that was magnified > into an oops with > > commit 5a35e99e8162d6820013a56ad15ea8bf937af5a6 > Author: Damien Lespiau <damien.lespiau at intel.com> > Date: Fri Oct 26 18:20:12 2012 +0100 > > drm/i915: adjust sprite base address > > Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk> > Cc: Daniel Vetter <daniel.vetter at ffwll.com> > Cc: Damien Lespiau <damien.lespiau at intel.com> > Cc: Ville Syrj?l? <ville.syrjala at linux.intel.com> Reviewed-by: Ville Syrj?l? <ville.syrjala at linux.intel.com> -- Ville Syrj?l? Intel OTC