Over time the priotree has grown from a sorted list to a more complicated structure for propagating constraints along the dependency chain to try and resolve priority inversion. Start to segregate this information from the rest of the request/fence tracking. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/i915_request.h | 39 +----------------- drivers/gpu/drm/i915/i915_scheduler.h | 57 +++++++++++++++++++++++++++ 2 files changed, 58 insertions(+), 38 deletions(-) create mode 100644 drivers/gpu/drm/i915/i915_scheduler.h diff --git a/drivers/gpu/drm/i915/i915_request.h b/drivers/gpu/drm/i915/i915_request.h index 7d6eb82eeb91..e6f7c5f4ec7f 100644 --- a/drivers/gpu/drm/i915/i915_request.h +++ b/drivers/gpu/drm/i915/i915_request.h @@ -28,6 +28,7 @@ #include <linux/dma-fence.h> #include "i915_gem.h" +#include "i915_scheduler.h" #include "i915_sw_fence.h" #include <uapi/drm/i915_drm.h> @@ -48,44 +49,6 @@ struct intel_signal_node { struct list_head link; }; -struct i915_dependency { - struct i915_priotree *signaler; - struct list_head signal_link; - struct list_head wait_link; - struct list_head dfs_link; - unsigned long flags; -#define I915_DEPENDENCY_ALLOC BIT(0) -}; - -/* - * "People assume that time is a strict progression of cause to effect, but - * actually, from a nonlinear, non-subjective viewpoint, it's more like a big - * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015 - * - * Requests exist in a complex web of interdependencies. Each request - * has to wait for some other request to complete before it is ready to be run - * (e.g. we have to wait until the pixels have been rendering into a texture - * before we can copy from it). We track the readiness of a request in terms - * of fences, but we also need to keep the dependency tree for the lifetime - * of the request (beyond the life of an individual fence). We use the tree - * at various points to reorder the requests whilst keeping the requests - * in order with respect to their various dependencies. - */ -struct i915_priotree { - struct list_head signalers_list; /* those before us, we depend upon */ - struct list_head waiters_list; /* those after us, they depend upon us */ - struct list_head link; - int priority; -}; - -enum { - I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1, - I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY, - I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1, - - I915_PRIORITY_INVALID = INT_MIN -}; - struct i915_capture_list { struct i915_capture_list *next; struct i915_vma *vma; diff --git a/drivers/gpu/drm/i915/i915_scheduler.h b/drivers/gpu/drm/i915/i915_scheduler.h new file mode 100644 index 000000000000..9d6ea9fa6e59 --- /dev/null +++ b/drivers/gpu/drm/i915/i915_scheduler.h @@ -0,0 +1,57 @@ +/* + * SPDX-License-Identifier: MIT + * + * Copyright © 2018 Intel Corporation + */ + +#ifndef _I915_SCHEDULER_H_ +#define _I915_SCHEDULER_H_ + +#include <linux/bitops.h> + +#include <uapi/drm/i915_drm.h> + +enum { + I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1, + I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY, + I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1, + + I915_PRIORITY_INVALID = INT_MIN +}; + +/* + * "People assume that time is a strict progression of cause to effect, but + * actually, from a nonlinear, non-subjective viewpoint, it's more like a big + * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015 + * + * Requests exist in a complex web of interdependencies. Each request + * has to wait for some other request to complete before it is ready to be run + * (e.g. we have to wait until the pixels have been rendering into a texture + * before we can copy from it). We track the readiness of a request in terms + * of fences, but we also need to keep the dependency tree for the lifetime + * of the request (beyond the life of an individual fence). We use the tree + * at various points to reorder the requests whilst keeping the requests + * in order with respect to their various dependencies. + * + * There is no active component to the "scheduler". As we know the dependency + * DAG of each request, we are able to insert it into a sorted queue when it + * is ready, and are able to reorder its portion of the graph to accommodate + * dynamic priority changes. + */ +struct i915_priotree { + struct list_head signalers_list; /* those before us, we depend upon */ + struct list_head waiters_list; /* those after us, they depend upon us */ + struct list_head link; + int priority; +}; + +struct i915_dependency { + struct i915_priotree *signaler; + struct list_head signal_link; + struct list_head wait_link; + struct list_head dfs_link; + unsigned long flags; +#define I915_DEPENDENCY_ALLOC BIT(0) +}; + +#endif /* _I915_SCHEDULER_H_ */ -- 2.17.0 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx