On Wed, 25 Apr 2012 22:27:12 +0200 Daniel Vetter <daniel at ffwll.ch> wrote: > On Wed, Apr 25, 2012 at 09:18:21AM -0700, Jesse Barnes wrote: > > On Wed, 25 Apr 2012 13:57:11 +0200 > > Daniel Vetter <daniel.vetter at ffwll.ch> wrote: > > > > > - need_display is always true, scrap it. > > > - don't reacquire the mutex to do nothing after having restored the > > > gem state. > > > > > > > Actually I think we generally *don't* need to reset display. It's > > currently there just because we haven't tried reset handling without > > it. But not resetting display would make resets a little less visible, > > which would be nice. Now that you have a nice test setup, can you try > > testing without the display engine bit set (i.e. only reset render and > > media at hang time)? > > Imo 'less visible' and gpu hang don't go well together, the 3 second > freeze plus screen flicker at least ensure that users report bugs. And I > have no idea whether resetting the entire gpu or just the render portion > has a greater chance of survival. So I'm not sure whether working on this > has much benefit ... at least opposed to working on the bugs ;-) With the CPU/PCH split, display reset is actually a really big hammer. Theoretically, just doing a render/media reset will be more reliable and have less chance of wedging the system really hard. -- Jesse Barnes, Intel Open Source Technology Center