[PATCH] drm/i915: Wedged engine mask makes more sense in hex

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From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>

In decimal its just a weird big number, while in hex can actually log
which engines were requested to be wedged.

Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
---
 drivers/gpu/drm/i915/i915_debugfs.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/i915_debugfs.c b/drivers/gpu/drm/i915/i915_debugfs.c
index 472240349388..2a4c258b90fd 100644
--- a/drivers/gpu/drm/i915/i915_debugfs.c
+++ b/drivers/gpu/drm/i915/i915_debugfs.c
@@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
 		engine->hangcheck.stalled = true;
 	}
 
-	i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
+	i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
+			  val);
 
 	wait_on_bit(&i915->gpu_error.flags,
 		    I915_RESET_HANDOFF,
-- 
2.14.1

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