[PATCH] drm/i915: properly mask and or watermark values for sprites

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On Thu, 19 Jan 2012 16:03:06 -0800
Jesse Barnes <jbarnes at virtuousgeek.org> wrote:

> Now that we're using the sprite WM fields, we need to take care not to
> clobber them in the main update_wm functions.  While we're at it, make
> sure we mask out the old sprite wm value before or'ing in the new one
> when the sprite wm is updated.
> 
> Signed-off-by: Jesse Barnes <jbarnes at virtuousgeek.org>
> ---

Oops, ignore this, it's a dupe of the last one (couldn't find it at
first and was afraid I didn't send it).

-- 
Jesse Barnes, Intel Open Source Technology Center
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