Use XTS for basic check and passed. No regression found. Tested-by: He Junyan<junyan.he at linux.intel.com> >> -----Original Message----- >> From: >> glamor-bounces+zhigang.gong=linux.intel.com at lists.freedesktop.org >> [mailto:glamor-bounces+zhigang.gong=linux.intel.com at lists.freedesktop.o >> rg] On Behalf Of Chris Wilson >> Sent: Wednesday, January 11, 2012 2:01 AM >> To: zhigang.gong at gmail.com >> Cc: intel-gfx at lists.freedesktop.org; zhigang.gong at linux.intel.com; >> zhigang.gong at gmail.com; glamor at lists.freedesktop.org >> Subject: Re: [Glamor] [PATCH v2] uxa/glamor: Create glamor pixmap by >> default. >> >> On Wed, 11 Jan 2012 10:01:09 +0800, zhigang.gong at gmail.com wrote: >>> From: Zhigang Gong<zhigang.gong at linux.intel.com> >>> >>> A minor fix, after convert the old pixmap to the textured-drm pixmap, >>> we need to modify the old pixmap's header to make sure the >>> width/height and stride are the same as the new textured-drm BO. >> We can not just call FatalError there, but should just propagate the error >> so that the client at least sees BadMatch and X doesn't simply die... How > Agree. X server should not die for a unsupported client application. Maybe I > can just change it to put a warning indicator there. > > As to propagate the error to client, I have no idea how to pass a BadMatch > error To client. > Just return the old texture_only pixmap, and the pixmap_flink will get a 0 > name, and then > the client will get a 0 buffer name. If the client check the buffer name > then it can > find something bad happened. If it doesn't, then client may trigger a > segfault which > is what mutter does currently. Any hint here? > >> does this resolve the issue of mesa replacing a bo for a glamor pixmap >> even though we've exported it? Or is that simply an orthogonal problem to >> be tackled later? > My understanding is for the texture which is bound to KHR Image by using > EGLlImageTargetTexture2DOES, mesa will not replacing its BO to a new one. > For those pure glamor pixmap, as we never export a pure glamor pixmap's BO, > it > will not be a problem. The fixup_glamor will convert a texture only > pixmap to a textured_drm pixmap eventually, then after we export its BO, > mesa will not change it. Right? > >>> --- >>> As create glamor pixmap by default will get much better performance by >>> using the textured-drm pixmap, this commit is to make that the default >>> behaviour when configure to use glamor. >>> >>> A side effect is that for those glamor pixmaps, they don't have a >>> valid BO attached to it and thus it fails to get a DRI drawable. This >>> commit also fixes that problem by copy the fixup_shadow mechanism. I >>> tested this with mutter, and it seems work fine. >>> >>> The performance gain to apply this patch is about 20% to 40% with >>> different workload. >> Waiting to see if I get any results to support that claim... ;-) You can > also >> mention that by using glamor to allocate the pixmaps, we reduce the risk >> of encountering the "incompatible region exists for this name" >> and the associated render corruption. Until that is resolved, every time > we >> export a DRI pixmap and create a BO we still may trigger that bug. > Yeah, will add that at v3 patch. > >> However, since we now never intentionally allocate a reusable pixmap we >> could just make all (intel_glamor) allocations non-reusable without >> incurring too great an overhead. > Agree, will disable reusable when create textured_drm pixmap at v3 patch. > >> -Chris >> >> -- >> Chris Wilson, Intel Open Source Technology Centre >> _______________________________________________ >> Glamor mailing list >> Glamor at lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/glamor > _______________________________________________ > Glamor mailing list > Glamor at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/glamor >