On Tue, Sep 05, 2017 at 08:36:54AM +0100, Daniel Stone wrote: > Hi Ville, > > On 4 September 2017 at 17:37, Ville Syrjälä > <ville.syrjala@xxxxxxxxxxxxxxx> wrote: > > On Thu, Aug 31, 2017 at 04:52:15PM -0300, Gabriel Krisman Bertazi wrote: > >> With this patch the new testcase igt@kms_ccs@pipe-X-invalid-ccs-offset > >> succeeds. > > > > I don't think we actually want to reject overlap. I had a patch for that > > years ago, but I decided to drop it because people might want to > > interleave the planes in some interesting ways. Making the overlap > > check accurate enough to allow that would be to total overkill. So IMO > > it's perfectly fine to let the user shoot himself in the foot if they > > mess up the offsets. > > Is that actually supported by any hardware renderer? If not, maybe the > check should only be enabled for generations who support it. Not sure I understand the question. You can program your offsets/strides any which way you want, -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx