In a posting to intel-gfx on Mon Apr 12 10:12:12 PDT 2010, Jesse Barnes gave several reasons why the Intel Mesa drivers team was not supporting the Gallium drivers at that time. Here is an excerpt from that email: Moving to Gallium would be a huge effort for us. We've invested a lot into the current drivers, stabilizing them, adding features, and generally supporting them. If we moved to Gallium, much of that effort would be thrown away as with any large rewrite, leaving users in a situation where the driver that worked was unsupported and the one that was supported didn't work very well (at least for quite some time). Currently, the benefits of Gallium are outweighed by this consideration, at least in my opinion. However, Dave has been poking us a bit about using LLVM for a sw vertex shader implementation on 945, which Gallium would make much easier aiui, so who knows things may change in the future. I still worry about delivering a high quality and supported driver to our users though. It is now a year and seven months later. Is this still the policy of the Intel graphics organization? It appears from looking at the Classic and Gallium driver code base, that OpenVG is only supported in the Gallium version. Is this correct? Can someone please enumerate any other feature differences between the Classic and Gallium drivers? Thank you very much in advance. Allen Leinwand Allen Leinwand Teleca , Allen.Leinwand at teleca.com http://www.teleca.com/ Follow what's going on at Teleca's blog on http://www.whatsyourideaoftomorrow.blogspot.com/. The information contained in this message is confidential and is intended for the addressee(s) only. If you have received this message in error please notify the sender immediately. The unauthorized use, disclosure, copying or alteration of this message is strictly prohibited. -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/intel-gfx/attachments/20111116/6e760e71/attachment.htm>