On Mon, Aug 15, 2016 at 10:47:18PM +0000, Zanoni, Paulo R wrote: > Em Seg, 2016-08-15 às 21:55 +0100, Chris Wilson escreveu: > > So this change is broken as intel_fbc_pre_update() depends upon state > > derived from the pinned framebuffer object but is being called by > > intel_crtc_page_flip() before that object is pinned with > > intel_pin_and_fence_fb - i.e. state such as the gtt_offset or the > > fence > > for the object are incorrect, and even trying to look at them can > > cause > > an oops. > > Nope: > $ git show > 1eb52238a5f5b6a3f497b47e6da39ccfebe6b878:drivers/gpu/drm/i915/intel_dis > play.c > > Back when the commit was merged, the pre_update() call was done after > pin_and_fence_fb(). It looks like some later commit introduced the > problem you point. Hmm, 5a21b6650a239ebc020912968a44047701104159 ? > Still, looks like we have code to fix. Well the good news is that answers the question of whether that code is intended to be safe under the struct_mutex as it once previously was. So we can just rearrange the code to do the pre_update after the pin? -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx