For a long time, i915_vma has been the way we actually interact with the hardware, as opposed to simply using the object as long ago. Accepting this and using the i915_vma as the primary object for tracking such interactions leads to a great deal of simplification and allows us to move more hardware tracking from the object to the vma, fixing a number of long outstanding bugs. It just happens that the actual conversion got tied up in the middle of refreshing the GPU error state... -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx