Thanks Daniel.
My comments, inline.
Regards
Shashank
On 8/4/2016 4:06 PM, Daniel Vetter wrote:
On Thu, Aug 04, 2016 at 03:46:09PM +0530, Sharma, Shashank wrote:
Hello Emil,
Thanks for your time.
I have got mixed opinion on this.
IMHO we should expose them to userspace too, as UI agents like Hardware
composer/X/Wayland must know what does these
flags means, so that they can display them on the end user screen (like
settings menu)
But few people even think thats its too complex to be exposed to userspace
agents.
So your suggestions are welcome.
These are flags for the internal mode representation, not for the uapi
one. They really don't belong into the uapi header, but instead into
include/drm/drm_modes.h. I.e. I fully concur with Emil.
-Daniel
Please correct me if I am missing anything, but In that case, how will
HWC/X apply a modeset
1920x1080@60 16:9 (Not 1920x1080@60 4:3)
Regards
Shashank
Regards
Shashank
On 8/4/2016 3:12 PM, Emil Velikov wrote:
On 3 August 2016 at 11:56, Shashank Sharma <shashank.sharma@xxxxxxxxx> wrote:
--- a/include/uapi/drm/drm_mode.h
+++ b/include/uapi/drm/drm_mode.h
+
+/* Aspect ratio flag bitmask (4 bits 22:19) */
+#define DRM_MODE_FLAG_PARMASK (0x0F<<19)
+#define DRM_MODE_FLAG_PARNONE \
+ (DRM_MODE_PICTURE_ASPECT_NONE << 19)
+#define DRM_MODE_FLAG_PAR4_3 \
+ (DRM_MODE_PICTURE_ASPECT_4_3 << 19)
+#define DRM_MODE_FLAG_PAR16_9 \
+ (DRM_MODE_PICTURE_ASPECT_16_9 << 19)
Afaict all these flags are internal/implementation specific thus we
shouldn't expose them to userspace. Right ?
-Emil
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