On Tue, 27 Dec 2011 17:09:18 +0800, zhigang.gong at linux.intel.com wrote: > From: Zhigang Gong <zhigang.gong at linux.intel.com> > > As a pure glamor pixmap has a local texture rather than > bind a pixmap to a external BO. This can avoid some > unecessary flush, and can achieve better performance. > The testing on my machine shows that aa10text/rgb10text > get about 20-30% performance improvement. How do we get the name back for a pixmap created by glamor and then attached to a DRI2Drawable? And then once that name is exposed, how do you prevent GL from recreating the bo attached to the pixmap? -Chris -- Chris Wilson, Intel Open Source Technology Centre