On ma, 2016-08-01 at 19:22 +0100, Chris Wilson wrote: > We can now wait for the GPU (all engines) to become idle without > requiring the struct_mutex. Inside the shrinker, we need to currently > take the struct_mutex in order to purge objects and to purge the objects > we need the GPU to be idle - causing a stall whilst we hold the > struct_mutex. We can hide most of that stall by performing the wait > before taking the struct_mutex and only doing essential waits for > new rendering on objects to be freed. > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > --- > drivers/gpu/drm/i915/i915_gem_shrinker.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/drivers/gpu/drm/i915/i915_gem_shrinker.c b/drivers/gpu/drm/i915/i915_gem_shrinker.c > index 1341cb55b6f1..43e53e419982 100644 > --- a/drivers/gpu/drm/i915/i915_gem_shrinker.c > +++ b/drivers/gpu/drm/i915/i915_gem_shrinker.c > @@ -326,9 +326,14 @@ i915_gem_shrinker_lock_uninterruptible(struct drm_i915_private *dev_priv, > unsigned long timeout = msecs_to_jiffies(timeout_ms) + 1; > > while (!i915_gem_shrinker_lock(&dev_priv->drm, &slu->unlock)) { > + if (i915_gem_wait_for_idle(dev_priv) == 0 && continue would be much cleaner here, to avoid repeating the lock calling line? Or how likely is it for engines to be idle but struct_mutex held for extended period? Regards, Joonas > + i915_gem_shrinker_lock(&dev_priv->drm, &slu->unlock)) > + break; > + > schedule_timeout_killable(1); > if (fatal_signal_pending(current)) > return false; > + > if (--timeout == 0) { > pr_err("Unable to lock GPU to purge memory.\n"); > return false; -- Joonas Lahtinen Open Source Technology Center Intel Corporation _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx