-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi to all, Does anyone know of active work to encapsulate multi-player videogames inside Session initiation protocol? I guess I'm considering doing this. Especially curious if someone who is pretty sure about it could suggest the protocol SIP sould suggest for the stream from the game. The idea being running processes (usually games) that don't know their inside SIP. Would it be RTP? Ethernet tunnelling maybe? Also in the session would be codec(s) of course. Regards, Dan -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com> iQA/AwUBPOOy+sy6A9lz5C+HEQJpTgCglaSUlDJGd7lA4w1vp5iCVvaEPRgAn1y2 TfSi3W0RgDbdSEMv4klb9iqz =AcSe -----END PGP SIGNATURE-----