On Sun, 2017-09-03 at 16:54 +0100, Emmanuele Bassi wrote: > You're blocking the toolkit's main loop, here. If your application > does this, it's broken and needs to be fixed - regardless of what the > cursor looks like. > > The cursor is rendered by the Wayland compositor, but the animation > is > performed by the toolkit, i.e. it's the toolkit that uploads the > cursor's data to the compositor. Of course you are right that using g_idle_add() is still blocking the GUI. But I think that having an animated Busy cursor makes only sense at all when it is animated while a program is doing some heavy calculation. So the animated cursor is indeed an indication for a short blocked period. My chess engine takes only a few seconds to calculate the next move, so creating an own thread is some overkill. What I need: User has done his move, so update display, indicate that computer is "thinking" for a few seconds, and then update display again. I think that should be possible with g_idle_add(). Instead of the busy pointer I may set a message to the window title. Later I may consider indeed using a separate thread -- I did that already one year ago for my Ned Nim editor for communicating with the nimsuggest process, but I can not remember details currently. Doing it really properly may be not easy for a chess engine, as the human player should be able to interrupt the computer thinking at arbitrary times. Unfortunately there exist very few examples, and some are more Python related like https://stackoverflow.com/questions/16934087/how-to-do-background-task-in-gtk3-python _______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx https://mail.gnome.org/mailman/listinfo/gtk-list