In my understanding, making a cross build system with no proprietary components (the executables, libraries, header files that are not permitted to be copied to non-Apple products) is almost impossible. 1) binary utilities for Mac OS X (especially otool, ar, ld) are published under the open source certified license, but it is not ready to be compiled by "./configure && make && make install" style. I remember it requires Mach-O kernel headers etc. Also, the latest linker is designed to be compiled with Xcode, not by command line "make". 2) the most part of window system of Mac OS X is not published under the open source license, maybe copying the headers & libraries to other computers are not permitted. I'm not sure whether Apple permit to expose them to other computers via network sharing, like, NFS etc (I guess it is prohibited). Regards, mpsuzuki Michael Torrie wrote: > On 01/26/2012 06:27 PM, Paul Davis wrote: >> On Thu, Jan 26, 2012 at 7:58 PM, Paul Miller <miller874@xxxxxxxxx> wrote: >>> Can anyone give my some information on how I would compile a GTK program for >>> Mac on Linux? >> you almost certainly cannot do this. > > Back in the 10.3 PPC days I had a full, working cross-compiler setup on > Linux. I wasn't using GTK at the time, but I could emit full Qt-based > app bundles. Was pretty slick. After 10.4 came out and fat binaries, I > couldn't get things working. And now they've switched compilers, so > it's looking less and less likely. > _______________________________________________ > gtk-list mailing list > gtk-list@xxxxxxxxx > http://mail.gnome.org/mailman/listinfo/gtk-list _______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list