On Mon, 2011-02-14 at 15:26 +0100, Michele De Pascalis wrote: > On 13/02/2011 20:09, Emmanuele Bassi wrote: > > On Sun, 2011-02-13 at 15:39 +0100, Michele De Pascalis wrote: > >> Is there a guide/tutorial/reference that explains how to write a Gtk > >> theme engine? > > considering that the theme engine API changed pretty much drastically in > > gtk3, are you really sure that you want to learn how to write a theme > > engine for gtk2? > > > > in any case, you should probably look at the Clearlooks theme engine, > > and modify it instead of starting from scratch. > I'd rather to build it from scratch, because of the way I work. again, I'd suggest smaller steps to understand an API that is not fully documented. > I guess > that Clearlooks is written in C, and I'd like to use an OOP language, > like C++, to build the engine, even if the API is procedural. you cannot really write a theme engine in c++: a theme engine is a gtk+ module, and has to provide a fairly specific implementation of a C API through GObject virtual functions and types. > However, how has the API changed whith gtk3? quite radically. now you get passed a style context with meta-data about the location and semantics of the UI element to draw, plus the Cairo context to draw on. > And when will gtk3 be released (for testing)? gtk+ 3.0 has been released on February 10. ciao, Emmanuele. -- W: http://www.emmanuelebassi.name B: http://blogs.gnome.org/ebassi _______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list