I been trying to implement that code since you gave me a hint on how to proceed but I have myself stuck in another problem....
I am bit confused on how to implement that, and I can't find a good documentation explaining how to....!
I post my code so far, if you could give to me a lil help... My questions are:
1 - How to insert my drawable area onto my main window?
2 - How to put everything together?
I know that I have to create a Drawable area, then a pixbuf from my buffer and to use a expose_function to draw on a drawable... but I just can't put all this together...;O( !
That is what I have so far... plz, I need assistance. ;O)
http://pastebin.com/xvgmwb29
Thanks in advance!
On Fri, Apr 2, 2010 at 7:00 PM, Guilherme Raymo Longo <grlongo.ireland@xxxxxxxxx> wrote:
thanks Tadej and Jonh....
I appreciated....On Fri, Apr 2, 2010 at 9:41 AM, <jcupitt@xxxxxxxxx> wrote:On 2 April 2010 07:48, Guilherme Raymo Longo <grlongo.ireland@xxxxxxxxx> wrote:You can use gdk_draw_rgb_image() to draw a memory buffer to the screen.
> I am struggling on how to output the content of a v4l2 webcam software which
> I have already working on a GtkWidget.
http://library.gnome.org/devel/gdk/stable/gdk-GdkRGB.html#gdk-draw-rgb-image
Make a GtkDrawingArea and call that in expose.
You can also use cairo, though it'd probably be a little slower. If
you need more speed than gdk_draw_rgb_image() (though you should be
able to do 640 x 480 x 60 fps on most machines) you'll need to use
opengl or similar.
John
_______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list