Aaaaagh!! I was kidding myself. The Debug build doesn't work and nor does
the VC8 build. Prior to messing around with the DLLs I'd changed this line
in my original code:-
GIOChannel* pChan = g_io_channel_win32_new_fd (hPipes[READ]);
and temporarily swapped it this, to see what would happen with stdin:-
GIOChannel* pChan = g_io_channel_win32_new_fd ( 0 );
The REAL situation is that g_io_channel_win32_new_fd() works currectly for
stdin, stdout and stderr. I get a seemingly good pointer returned -
regardless of whether I build in Debug or Release mode and regardless of
whether I build with VC++6 or VC++8. However, if I create a pipe (like in
my example) and pass the pipe's read handle:-
1) If I make a Release build using VC++6, I get a valid pointer.
2) If I make a Debug build using VC++6, I get an invalid (NULL) pointer.
3) If I make either build using VC++8, I get an invalid (NULL) pointer.
The only thing that worries me is #2. Should I be getting a NULL pointer
in this case?
John
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