Thank you for the reply Rob, I ended up re-structuring to do polling every 250ms with a timeout on my reads of zero. It actually works quite well and fit's in to the scope of the project which is not real-time anyway (it is for debugging a simple IO board). Such a shame since the callbacks would have been so nice, but as they say "Dumb it down for the lowest common denominator" Interesting how windows is always the lowest common denominator. Regards, Burkey -----Original Message----- From: gtk-list-bounces@xxxxxxxxx [mailto:gtk-list-bounces@xxxxxxxxx] On Behalf Of Robert Pearce Sent: Friday, 4 May 2007 18:05 To: gtk-list@xxxxxxxxx Subject: Re: Hello and win32 g_io_channel help needed On Fri, 4 May 2007 10:40:30 +1000 "Burke.Daniel" <Daniel.Burke@xxxxxxx> wrote: > > I can easily achieve this under Linux with a little > re-organisation to separate out the platform specific > portions. > > Does anyone have a fairly straightforward approach to > do the same under windows? If I cannot add a watch to > the serial port I am afraid I may have to either fake > it with a poll? Short answer - no. Longer answer - the Windows serial port handling is ugly and painful, and really seriously not designed for this. It assumes you'll be using a separate thread for everything. But there is just about provision for it. Polling is even worse, because Windows doesn't support anything equivalent to the Unix "select" call. Here are some extracts from the code I've used on Windows (using Borland C++ Builder) with some sucess: CommsLink::CommsLink ( const char * port, int baud ) { DCB ioDCB; hFile = CreateFile ( port, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL ); sReadOverlap.hEvent = 0; sReadOverlap.Offset = 0; sReadOverlap.OffsetHigh = 0; sWriteOverlap.hEvent = 0; sWriteOverlap.Offset = 0; sWriteOverlap.OffsetHigh = 0; if ( GetCommState ( hFile, &ioDCB ) ) { // Set up appropriate attributes ioDCB.BaudRate = baud; ioDCB.ByteSize = 8; ioDCB.Parity = NOPARITY; ioDCB.StopBits = ONESTOPBIT; ioDCB.fParity = false; ioDCB.fBinary = true; SetCommState ( hFile, &ioDCB ); } else { CloseHandle ( hFile ); hFile = INVALID_HANDLE_VALUE; return; } } VOID CALLBACK HandleAsyncRx ( DWORD error, DWORD NumBytes, LPOVERLAPPED lpOverlapped ) { CommsLink * cml = (CommsLink*)lpOverlapped->hEvent; lpOverlapped->hEvent = 0; cml->HandleRXEvent ( error, NumBytes ); } bool CommsLink::SetRXHandler ( CommsCallback * cb ) { RxCallBack = cb; sReadOverlap.hEvent = (void*)this; ReadFileEx ( hFile, AsyncReadBuffer, 8, &sReadOverlap, HandleAsyncRx ); return true; // Should check something } The problem is, Windows doesn't have the nice clean Gtk "main loop" to poll for that event. So while the above has avoided needing a separate thread, it doesn't work unless you have a timer tick regularly putting your code into a suitable "interruptible sleep state" : void __fastcall TAppWindow::Timer1Timer(TObject *Sender) { if ( SleepEx ( 0, 1 ) != 0 ) { // There was an event, which means we received some data etc.. I had this more-or-less working when my customer decided to use Linux. The port to Gtk was much easier. Cheers, Rob _______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list _______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list