On Sat, 2007-04-14 at 15:00 +0200, Richard Boaz wrote: > Hi, > > > Like the others posting so far, I do not use any IDE to program my gtk > + app. I had a quick look once upon a time, but quickly determined > that if you want or require to change the code that is automatically > generated, you might as well just write your own instead of trying to > get in the deep-end of someone else's ideas about how this should be > done. Right, first of all I dont think its correct to suppose that generated code is anyone's idea of "how it should be done", generated code is a mechanical spew of "code that works" and should NEVER be used as an example or reference implementation. My opinions about glade are biased because I maintain glade, but my opinion anyway: glade is not an IDE, its a user interface designer - adding application data and modeling of that data is not a desirable thing, you want to keep your user interface in one corner and your data in another - not mix them up in one big pot of spaghetti code. If you have concerns about dynamic portions of your interface, I agree they should mostly be done by hand, but wait - glade can still help you here, say you have a hbox with a label and an entry as was previously described, you can always put one instance of that in your glade file and loop like so: for (i to ... dataentries) { xml = glade_xml_new (..."dataentryitem"...); widget = glade_xml_get_widget (xml, "dataentryitem"); /* ... pack into your program somewhere by hand ... */ g_object_unref (xml); } This might or might not make sence depending on the application, but it does have the advantage of keeping your UI dynamic, if you need to add an item/label/separator or whatever to that subhierarchy than you dont need to edit or compile code to update your interface. I also believe that following a template design might be good for a dumb little CLI wrapper in a GUI - but if you are really developing an industry grade application then please use your brain and understand the code - using libglade for your interface is a good thing because it defers all the repetitive rigid GUI building code to a library that takes care of it for you - it also allows you to use YOUR OWN design that is appropriate for your own application, either by loading dialogs on the fly or at initialization time - keeping pointers around for the widgets that you need referenced by name, or by using lookup_widget() types of paradigms - point being - you are the author of your application and the sources are in your hands, you should be able to organize your code in a way that suits the application at hand. For a good reference implementation - I've repeatedly been pointing people in the direction of the DevHelp sources, since IMO they use a sound OO design and a very practical use of libglade (its also very simple code to understand). Just my 2 cents, cheers, -Tristan _______________________________________________ gtk-list mailing list gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list