Howdy,
I'm developing a video playback app and I'm a bit curious to see if
there's a better way to render images to the screen. As it is now I'm
using the Gtkmm objects and copying images from my non-standard format
in a GdkPixbuf and then drawing to a GtkDrawingArea using
gdk_draw_rgb_image_dithalign.
Admittedly, this method is fairly fast. I'm getting between 15 and 20
fps on my development machine which is only a 1.4 GHz.
I'm just wondering if anyone knew a more efficient method to get image
data from disk to the screen. Any suggestions are welcome.
Paul Davis
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