On 8/4/05, Jonathan Hayward <christos.jonathan.hayward@xxxxxxxxx> wrote: > Thank you. I hadn't used valgrind; it reports my game as crashing at the > same time, under the same conditions, as gdb. There were no problems > reported prior to the segfault gdb had picked up. > > When I used valgrind, I the segfault appeared to be coming from > gtk_entry_get_text(GTK_ENTRY(GtkWidget *entry)). > > If a buffer overflow had overwritten the pointer, would valgrind observe > it? If valgrind doesn't report problems before the segmentation violation, > does it mean that there probably isn't a memory error other than the segv? It depends a bit on the version of valgrind and how you started it up. By default I think it just checks for memory leaks --- you need to turn on memory access checking. There's another flag that will dump you into gdb the instant valgrind detects a memory error. You'll know when it's working because you'll see a bunch of harmless warnings about the behaviour of X. John _______________________________________________ gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list