I'm porting a curses game to gtk; the game is presently controlled
through keystrokes ("F" to fly, "q" to quaff, etc.) I'm working on menu
items to make those actions available, but frequently used commands
(motion, etc.) will probably be done mainly through the keyboard. Is it
a suboptimal implementation for commands the player will use again and
again to make the keystrokes work through the access key modifier (so
striking "F" makes the player fly through the menu)? Is that the best
way, or should I be using another mechanism?
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++ Jonathan Hayward,
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