Folks, I'm working on a pair of processes, one multithreaded and one single-threaded. The multithreaded process monitors incoming data on a TCP socket and a UDP socket, captures the data as it comes in and cleans it up, then writes it through another TCP socket to the second process. I am running into problems with that socket just closing off intermittently. Both processes are still running, but the data stops flowing. No errog log output to indicate that the socket is broken, nothing. It just stops working. The receiving process tries to read the socket and gets nothing, and the sending process stops writing packets because the socket is no longer writable. I've got code in place that is supposed to close the socket and reconnect, but it doesn't seem that it ever gets triggered. On the receiving end, I'm just using vanilla socket code; on the multithreaded side, I'm using gnet and giochannels. This code originally connected through a UNIX socket but I'm trying to make it network-capable. The UNIX socket version would stay up for literally MONTHS at a time. I MUST have that level of stability. Am I wasting my time? Is glib and giochannels not capable of providing that? Can anyone point me to an app that successfully uses them to maintain a *constant* connection, with automatic reconnection if the connection is somehow lost? thanks, Jim _______________________________________________ gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list