I'm trying to build an API with Bakkesmod and AWS SDKs to produce a bakkesmod plugin (DLL).
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I need everything to be a static library for linking to a final DLL.
I can't get element from d3d11 plugin to load.
d3d11 plugin headers are missing from vpkg and I have to add headers manually but d3d11 libraries are in my vcpkg install folder.
How do I make sure gstreamer loads and registers d3d11 static library from CMake build process?
Jerome Dixon, MDA, MSc IT
PhD Student, Integrative Life Sciences