oom-killer on gstreamer 0.10.20

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Mike,

 It was understood. I want to know anyone in the mail list have good tools
to debug this memory leakage issues. I was using the dmalloc. but
after changing the configure file to use the arm crosscompile option, I got
some werid errors about the dmalloc.h
 /pro/devkit/arm/v5t_le/bin/arm_v5t_le-gcc -g -O2  -DHAVE_STDARG_H=1
-DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_UNISTD_H=1 -DHAVE_SYS_MMAN_H=1
-DHAVE_SYS_TYPES_H=1 -DHAVE_W32API_WINBASE_H=0 -DHAVE_W32API_WINDEF_H=0
-DHAVE_SYS_CYGWIN_H=0 -DHAVE_SIGNAL_H=1  -I. -I.  -c arg_check.c -o
./arg_check.o
In file included from arg_check.c:40:
dmalloc.h:460: error: parse error before "__extension__"
dmalloc.h:460: error: `__len' undeclared here (not in a function)
dmalloc.h:460: error: initializer element is not constant
dmalloc.h:460: error: parse error before "if"
dmalloc.h:460: error: conflicting types for '__retval'
dmalloc.h:460: error: previous definition of '__retval' was here
dmalloc.h:460: warning: data definition has no type or storage class
dmalloc.h:460: error: parse error before '}' token

Regards,

Yihe
On Tue, Feb 17, 2009 at 12:57 PM, Michael Smith <msmith at xiph.org> wrote:

> On Tue, Feb 17, 2009 at 10:49 AM, yihe <tihpa2004 at gmail.com> wrote:
> > Mike,
> >
> >  I am a new hand to linux/gstreamer.
> > The project is to let the system to decoder multples mepg2 avi.stream on
> the
> > hardware and mux the decoded buffers to a single display buffer and
> display
> > out.
> >
> > our team has developed the decoder element and display element based on
> the
> > hardware platform.
> > My job is to make a muxer element between these two elements,besides
> that,
> > filesrc and avimux elemetn were used in the pipeline.
> >
> > I guess somehow the project has some memory leakage. since the oom-kiill
> did
> > not occur at first running. it was only present after nth running n,where
> n
> > was decided by the number of input streams.
>
> Ok, that's entirely possible. We're not familiar with your system
> though, and you're using a bunch of your own plugins - so we can't
> really help you with any of that sort of thing.
>
> Good luck!
>
> Mike
>
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