Re: [PATCH1/2] Libify blame

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pi song <pi.songs@xxxxxxxxx> writes:

> diff --git a/blame.h b/blame.h
> new file mode 100644
> index 0000000..72d1e2a
> --- /dev/null
> +++ b/blame.h
> @@ -0,0 +1,166 @@
> +/*
> + * for storing stats. it can be used
> + * across multiple blame operations
> + */
> +struct blame_stat {
> +	int num_read_blob;
> +	int num_get_patch;
> +	int num_commits;
> +};

As I said in my previous message, I do not understand why this is not part
of the super-scoreboard (now blame_info).

> +#define PICKAXE_BLAME_MOVE		01
> +#define PICKAXE_BLAME_COPY		02
> +#define PICKAXE_BLAME_COPY_HARDER	04
> +#define PICKAXE_BLAME_COPY_HARDEST	010
> +
> +#define BLAME_DEFAULT_MOVE_SCORE	20
> +#define BLAME_DEFAULT_COPY_SCORE	40
> +
> +/* bits #0..7 in revision.h, #8..11 used for merge_bases() in commit.c */
> +#define METAINFO_SHOWN		(1u<<12)
> +#define MORE_THAN_ONE_PATH	(1u<<13)

Do we need to expose all of these constants outside blame.c?  I think the
library caller needs access to the first four above, but I tend to think
the latter four are purely internal implementation detail that should be
kept in blame.c.

> +/* output formatting constants */
> +#define OUTPUT_ANNOTATE_COMPAT  001
> +#define OUTPUT_LONG_OBJECT_NAME 002
> +#define OUTPUT_RAW_TIMESTAMP    004
> +#define OUTPUT_PORCELAIN        010
> +#define OUTPUT_SHOW_NAME        020
> +#define OUTPUT_SHOW_NUMBER      040
> +#define OUTPUT_SHOW_SCORE      0100
> +#define OUTPUT_NO_AUTHOR       0200

I think these can be public.

> +/*
> + * One blob in a commit that is being suspected
> + */
> +struct origin {
> +	int refcnt;
> +	struct origin *previous;
> +	struct commit *commit;
> +	mmfile_t file;
> +	unsigned char blob_sha1[20];
> +	char path[FLEX_ARRAY];
> +};

I somehow doubt we would want to expose this level of implementation
detail to the callers of the library.  If we need to, the structure needs
to be renamed---"origin" is way too generic a name.

> +extern void assign_blame(struct blame_scoreboard *sb, int opt) ;

Lose the extra SP before ";".  I had to fix them in your previous patch
and there were many.
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