Miguel de Icaza <miguel@xxxxxxxxxx> writes: > Andreas Ericsson <ae@xxxxxx> writes > > > So in an effort to learn C#, I've decided to play along with this > > (hopefully with some help from the MonoDevelop team), but it seems > > to me that the best place to start is the fledgling libgit2 and link > > that with git-sharp. The primary reason for this is ofcourse that I > > think it'd be a terrible waste to have yet another from-scratch > > implementation of git in a new language (ruby, java, C#, C...). The > > secondary reason is that it would be neat to have more OSS projects > > use my favourite scm. > > > > Besides, getting something to rely on libgit2 early on is probably > > the best way to get more people interested in making development of > > it proceed rapidly. > > > > Thoughts anyone? > > We would still like to see a port of jgit to C# as a fully managed > implementation, one that does not make P/Invoke calls into C code can > run on the sandboxed versions of .NET (Like the one available in > SecondLife, Unity3D, Silverlight and Mesh). I assume that results of Mono's Google Summer of Code 2008 projects to create managed git implementation in C# (git#)[1][2] were not very successfull? Taking into account that JGit isn't yet full git implementation, after much longer development... [1] http://code.google.com/soc/2008/mono/appinfo.html?csaid=E6D8A717A88A7632 [2] http://code.google.com/soc/2008/mono/appinfo.html?csaid=F2E71A4D93E7EF37 -- Jakub Narebski Poland ShadeHawk on #git -- To unsubscribe from this list: send the line "unsubscribe git" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html