Re: [MonoDevelop] git integration with monodevelop

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Miguel de Icaza <miguel@xxxxxxxxxx> writes:
> Andreas Ericsson <ae@xxxxxx> writes
> 
> > So in an effort to learn C#, I've decided to play along with this
> > (hopefully with some help from the MonoDevelop team), but it seems
> > to me that the best place to start is the fledgling libgit2 and link
> > that with git-sharp. The primary reason for this is ofcourse that I
> > think it'd be a terrible waste to have yet another from-scratch
> > implementation of git in a new language (ruby, java, C#, C...). The
> > secondary reason is that it would be neat to have more OSS projects
> > use my favourite scm.
> > 
> > Besides, getting something to rely on libgit2 early on is probably
> > the best way to get more people interested in making development of
> > it proceed rapidly.
> > 
> > Thoughts anyone?
> 
> We would still like to see a port of jgit to C# as a fully managed
> implementation, one that does not make P/Invoke calls into C code can
> run on the sandboxed versions of .NET (Like the one available in
> SecondLife, Unity3D, Silverlight and Mesh).

I assume that results of Mono's Google Summer of Code 2008 projects
to create managed git implementation in C# (git#)[1][2] were not
very successfull?  Taking into account that JGit isn't yet full git
implementation, after much longer development...

[1] http://code.google.com/soc/2008/mono/appinfo.html?csaid=E6D8A717A88A7632
[2] http://code.google.com/soc/2008/mono/appinfo.html?csaid=F2E71A4D93E7EF37

-- 
Jakub Narebski
Poland
ShadeHawk on #git
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