On Tue, 22 Jul 2008, Johan Herland wrote:
On Tuesday 22 July 2008, Scott Chacon wrote:
If anyone has any tips on how they think git should be taught, issues
they are asked a lot, problems newbies tend to have, something they
wish there were a screencast for or was better documented, etc -
please do contact me so I can incorporate it.
You should at least take a look at this thread:
http://thread.gmane.org/gmane.comp.version-control.git/88698
(even though it goes off-topic after a while...)
If anyone has any tips on how they think git should be taught...
It seems there are primarily two ways to teach Git:
1. Top-down: Start with simple use cases and commands. Teach people a
minimal, but necessary set of porcelain commands to get them started. Stay
_far_ away from plumbing commands and most of the command options.
2. Bottom-up: Start with how Git structures the data. Talk about blobs,
trees, commits, refs, how everything is connected, and how various Git
commands query and manipulate this structure. This _may_ involve a fair
amount of plumbing commands, especially when discovering how the more
complicated high-level commands manipulate the structure.
Some people seem to prefer the first approach, other people prefer the other
approach. Both paths lead to enlightenment ;). In many cases a bit of both
may be useful. HOWEVER, I think it is _very_ important to keep in mind that
these are two _different_ approaches, and the contexts in which they are
taught should be kept separate. I would almost suggest splitting your
website down the middle and make the difference between top-down and
bottom-up immediately visible with, say, a different background color, or
something else that immediately tells the user what "track" they are
following...
possibly a combination of the two?
under the covers the git data-structures are pretty simple and explaining
them (and the minimal tools to manipulate them) isn't that bad.
what gets ugly is when you then try to use the plumbing to do the
non-trivial things.
so how about an optional 'under the covers' primer, covering just the
trivial plumbing, then the high-level minimal introduction with a link on
each of the commands as they are introduced (so that a person can dig into
deeper detail if they want to, possibly including 'up until version X
this command was implemented by the following script'), followed by links
to sample work-flows and a full dive into the plumbing (because at this
point the person should know enough to get by, now they need reference
material and examples more then a tutorial).
ideally this would let people dive as deep as they are comfortable with, or
skim the explanation for the functionality
I think one reason the 'plumbing first' approach gets a bad rap is that
it's so easy to get caught up into how clever you can get with the
plumbing. it's like teaching someone programming by spending a day
introducing them to concepts and language syntax, and then giving them the
entries in the obfuscated C contests as examples of how someone can use
them to get work done, but skipping any mention of libc or other standard
libraries.
on the other hand, teaching only porcelain is like teaching them <insert
high-level *th generation buzzword language> without teaching any concept
of what they computer is doing under the covers, they can work, and even
get useful work done, but they will be limited on how effective they can
be.
you can't be a great programmer until you can understand both levels, the
under-the-covers 'plumbing' and the high level libraries of the
'porcelain', trying to ignore either will limit you.
David Lang
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